W:MoC Tools	WIP	9:2010
These tools are very crude at the moment and really the whole thing is a work-in-progress.

Provided is source and some binaries to aid in interpreting the binaries in Warhammer: Mark of Chaos.

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ungame_orc.exe
  A primitive archived data parser.  This formed the basis of the gobj parser, which also uses the same archive format.  Primarily designed to make some sense out of the game.orc files.  Drag-and-drop the file onto the program, or use the command line.

gobj-to-x.exe
  Rips basic telemetry out of a .gobj and places it in a .X file.  Drag-and-drop to convert.  Only untextured polys at the moment, and haven't gotten around to implementing the different distance layers yet.  That's block_8791's value.  Also, not grabbing material lists yet either, since can't quite ID the UVs yet.

ddswrapper.exe
  Converts texture files to their original formats, for the most part.  Simply drag-and-drop your way to victory.  Handles bitmaps and targas fine, but fudges the .dds files.  They're viewable, but header data is lost and not copied correctly.

  Info on command line options are available for each of these by typing /?, -?, -h, -H, /h, or /H.


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  Feel free to use or rewrite the source.  It isn't licensed.

-Zoinkity



